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How do I create a cut-out ?

:: Cut-out images (such as people or trees) have irregular outlines. The safest way to achieve this is to create a mask or alpha channel in the cut-out image.

:: Most popular 2D image manipulation programs will have this capability.

:: If the image does not contain an alpha channel, Piranesi assumes that the top left pixel of the image is background colour and masks out all other pixels of this colour.

How do I use the MicroStation/J plug-in?

How to generate EPIX files

:: Please note, this procedure applies to Microstation/J (7.1) only. In Microstation 8 this is superseded by Utilities > Image > Save.

1. In Microstation create at least one view with the following Rendering View Attributes:
Display: Smooth Shading
Graphics Acceleration: Yes (ticked)

2. Using the Key In utility type: mdl command QVGL_exportPiranesi [width]

:: and then follow the prompts to generate the Epix file for the chosen view. "Width" specifies the number of pixels required in the x direction of the output image. If omitted the Epix file is at the same resolution as on the screen.

:: If you receive the error message "command not found" after typing in
mdl command QVGL_exportPiranesi [width], it is likely that your MS_GRAPHICSACCELERATOR varable is set to quickvis instead of the newer setting qvisgl. Some applications such as TriForma reset this variable to the older setting when they install

Using Materials
:: In Piranesi, the material at any pixel in the scene is stored as an integer value. Piranesi "material locks" work by selecting pixels with the same integer material value. Optionally, each different integer value can have a textual name associated with it (like "polished brass"} which is reported in the Info window when you position your cursor over the pixel.

:: In Microstation, you can create a MAT file which associates meaningful material names with a particular combination(s} of level and colour. The plug in will use this file to determine the different materials and their names when generating the Epix file.

:: If there is no defined MAT file, the plug in will assign material values to pixels based on their colour value (only}. The materials will all have a default name "." in the Epix file.

What this means in practice is:

1. You must at minimum make sensible use of colour in your Microstation model in order to create an Epix file that will work effectively in Piranesi.

2. If you do not have a MAT file, materials will be assigned in the Epix file on the basis of colour only. Piranesi will work quite happily on this basis, but you will not have the reassurance of seeing meaningful material names reflected in the Piranesi user interface.
As an example of this, if you set level symbology in Microstation so that level 1 equals colour 1 and so on, you will get an Epix file in which materials correspond to levels (but are un-named}.

3. If you do have a MAT file, it will not only control the assignment of materials to pixels in the Epix file, but also your (meaningful} material names will be transferred to Piranesi. In general this is recommended practice.


Known limitations
1. Epix export will not operate on Windows 95. Bentley's support is via QuickVisionGL which requires Windows 98 or Windows NT.

2. Shadow casting does not work with Epix output. Bentley may improve this at a later release.

Plug-in support
Plug-ins which generate EPIX files for use within Piranesi, are available from the below website
http://www.informatix.co.uk/piranesi/product_information_supp.shtml#architecturaldesktop

 
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